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Jobs with the National Park Service, (management) jobs in non-game software development, jobs with various humanitarian organizations, motorcycle/car mechanic (n.b.: one of my co-workers was a mechanic prior to being a game developer and has described it as back-breaking monotony). Most of these jobs either pay next to nothing or require a specialized degree/significant relevant experience. Vocational experience is extremely important in almost any field, arguably more important than "natural talent" or intelligence.I don't have any "what if" regrets because a) that's dumb as hell and b) I've already had more success and fun in 12 years of game development than most people will have in a lifetime of jobs.I know I'm ruining some visions of game development as this Real Genius-esque environment where passionate imagineers in wacky goggles chuck dry ice around and re-assemble cars in offices as pranks, but there is a pretty big gulf between that and, say, mining coal for thirty years and dying of pneumoconiosis.Artists who work in movies often have less creative freedom (and are generally paid more) than those who work in games. Creative occupations fall at various points on a sliding scale between full creative control and big bucks. I don't have complete creative control, nor much control over logistics, but I'm paid far beyond my practical value to society at large and I still have a healthy amount of freedom in what I do. I stop short of investing large amounts of myself in what I make because to do so would be to ignore that what I am making *does not belong to me*.A group of guys made the original Fallout at Interplay, but it belonged to Interplay, not them. Then Black Isle made another Fallout game, and Interplay had MicroForte make yet another Fallout game. Then Interplay internal made a Fallout game and Black Isle's internal Fallout game was canceled. Bethesda bought the rights from Interplay and Bethesda internal developed Fallout 3. Then Bethesda contracted Obsidian to make Fallout: New Vegas. Concurrently, Interplay is working an a Fallout MMO. Where will the Fallout license go next? Beats me.Intellectual properties are just that: properties. In the hearts and minds of gamers, they might "rightfully" belong with certain parties, but in a court of law, it's a much different story. Developers do work for hire and, short of independent operations like Jeff Vogel's, that's pretty much how it goes.
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